//#include "MouseToVec2.h"
//#include "DX11InputManager.h"
//#include "ScreenManager.h"
//
//D3DXVECTOR2 MouseToOrtho2D()
//{
//	D3DXVECTOR2 mousePos;
//	TheDX11InputManager::Instance()->GetMouseLocation(&mousePos);
//
//	TheScreenManager::Instance()->GetWindowHeight();
//
//}